Pretty straight forward question: which TBC & WotLK dungeons should be updated/revamped ASAP? Contemporary WoW dungeon design really blows old school WoW dungeon design out of the water, in my opinion. Around the time of Cata is where we saw a lot of the more current elements of dungeon design shine through.
Some considerations:
I imagine it's only a matter of time before Blizzard updates/revamps all of their older expansion dungeons, and I feel TBC/WotLK will be their first.
Can't do a poll because there are way more than the limited 20 options. They are:
Some considerations:
- What themes/atmospheres should remain based on the dungeon itself? (example: Hellfire Citadel dungeons still revolving around fel orcs, Nexus dungeons still revolving around "anti-mortals using magic" blue dragons even if post-DF)
- Should Mythic+ be a consideration when updating/revamping the dungeon?
- Which dungeons should completely be remade from the ground up?
- Any dungeons need to remain untouched? Why?
I imagine it's only a matter of time before Blizzard updates/revamps all of their older expansion dungeons, and I feel TBC/WotLK will be their first.
Can't do a poll because there are way more than the limited 20 options. They are:
- Hellfire Ramparts
- Blood Furnace
- Slave Pens
- Underbog
- Mana-Tombs
- Auchenai Crypts
- Escape from Durnholde
- Sethekk Halls
- Shadow Labyrinth
- Shattered Halls
- The Botanica
- The Mechanar
- The Steamvault
- Magisters' Terrace
- Opening of the Dark Portal
- The Arcatraz
- Utgarde Keep
- The Nexus
- Azjol-Nerub
- Ahn'kahet: The Old Kingdom
- Drak'Tharon Keep
- The Violet Hold (already updated in 'Legion' but, hey, three times a charm)
- Gundrak
- Halls of Stone
- Halls of Lightning
- The Oculus
- Utgarde Pinnacle
- The Culling of Stratholme
- Trial of the Champion
- Halls of Reflection
- Pit of Saron
- The Forge of Souls