Rogue Glyph of the Shadow Adept: All of the rogue's attack animations appear as shadow attacks, poisons deal Shadow Damage and the debuffs applied are curses.
Mage Glyph of Frost Spirit: Your Summon Water Elemental animation appears as a Frost Orb, and when it casts freeze it feigns the AoE animation.
Warlock Glyph of the Malefic: You may summon any demon with the appearance of another, and you obtain a demonic wing animation for certain casts.
Hunter Glyph of the Beast-Heart: Your feign death now instead swaps your position with your pet, and you appear as your pet for 3 seconds.
Paladin Glyph of the Guardian Angel: Your Avenging Wrath animation is always active, and your blessings have the same buff icon as your avenging wrath.
Priest Glyph of the Psychic: Mind Vision is now off the global cooldown, and does not cause you to lose control of your character, rather it causes you to see from the perspective of the Mind Vision'd target in a smaller movable window, while you retain the ability to perform other actions.
Druid Glyph of the Nomad: Your shapeshifting now randomly appears as another shapeshift form.
Monk Glyph of the Dark Balance: If you could use touch of death on a player within 10 yards, you may use it on any other player on that person's team, but causes the target with 10% or less health to be fully healed.
Shaman Glyph of the Shadow Hunter: Your totems now appear as buffs granting you the "shadow guard" animation, but they take a portion of the damage dealt to you.
Death Knight Glyph of the Repentant: Your abilities now deal fire and holy damage, and disease debuffs are magic, stacking twice with the same damage and effect but requiring two dispels.
Warrior Glyph of the Mountain Lord: Slam now calls down a bolt of thunder, is dealt as nature damage, and has a 1 second global cooldown, but your overpower now has a 1.5s global cooldown.
Mage Glyph of Frost Spirit: Your Summon Water Elemental animation appears as a Frost Orb, and when it casts freeze it feigns the AoE animation.
Warlock Glyph of the Malefic: You may summon any demon with the appearance of another, and you obtain a demonic wing animation for certain casts.
Hunter Glyph of the Beast-Heart: Your feign death now instead swaps your position with your pet, and you appear as your pet for 3 seconds.
Paladin Glyph of the Guardian Angel: Your Avenging Wrath animation is always active, and your blessings have the same buff icon as your avenging wrath.
Priest Glyph of the Psychic: Mind Vision is now off the global cooldown, and does not cause you to lose control of your character, rather it causes you to see from the perspective of the Mind Vision'd target in a smaller movable window, while you retain the ability to perform other actions.
Druid Glyph of the Nomad: Your shapeshifting now randomly appears as another shapeshift form.
Monk Glyph of the Dark Balance: If you could use touch of death on a player within 10 yards, you may use it on any other player on that person's team, but causes the target with 10% or less health to be fully healed.
Shaman Glyph of the Shadow Hunter: Your totems now appear as buffs granting you the "shadow guard" animation, but they take a portion of the damage dealt to you.
Death Knight Glyph of the Repentant: Your abilities now deal fire and holy damage, and disease debuffs are magic, stacking twice with the same damage and effect but requiring two dispels.
Warrior Glyph of the Mountain Lord: Slam now calls down a bolt of thunder, is dealt as nature damage, and has a 1 second global cooldown, but your overpower now has a 1.5s global cooldown.